+8% faster spell regeneration, bonus is lost for 5 seconds whenever taking damage (max 40%)
0/5
Rising Spirits
+0.25 health per character level (max 1.25)
0/5
Confrontation
+2% spell power and +1% critical hit chance (max 10% & 5%)
0/5
Vitality
+10% maximum health and 5% damage dealt is returned to you as healing
0/1
Elemental Resistance
+4% Fire, Ice and Lightning resistance (max 20%)
0/5
Bravery
+3% critical hit chance, this bonus is lost for 5 seconds whenever taking damage (max 15%)
0/5
More Box Magic
+100% Amadeus’ Box spell charges
0/1
0
Hindrances
Your spells’ slowing and freezing effects last 5% longer and stun effects last 7% longer (max 25% & 35%)
0/5
Jinx
Target becomes 5% more vulnerable to spell damage for 10 seconds after you deal them a melee hit (max 25%)
0/5
Channeler
Channeled spells deal +1% more damage each second spent channeling up to +5% (max 5% & 25%)
0/5
Upheaval
+4% throwable spell power (max 20%)
0/5
Spellslinger
+3% projectile spell power (max 15%)
0/5
Homework
+2% critical hit chance (max 10%)
0/5
Brainstorm
+25% faster spell regeneration for 2 seconds after a kill (max 125%)
0/5
Thoughtful Criticism
+15% critical hit damage (max 75%)
0/5
Greater Hubris
+7% spell power for 3 seconds after a kill (max 35%)
0/5
Exploding Box
Amadeus’ Box explodes after use, dealing 150 Steam damage to everyone around it.
0/1
0
Viridity
+3% Life spell power (max 15%)
0/5
Liveliness
+5% maximum health (max 25%)
0/5
Resurrection Proficiency
+10% resurrection speed (max 50%).
0/5
Elusion
+7% resistance against slowing and freezing effects, +7% shorter stun duration (max 35%)
0/5
Transference
2% of spell damage dealt is returned as healing (max 10%)
0/5
Physical Education
2% faster movement speed (max 10%)
0/5
Dashing Hero
+5% damage resistance for 2 seconds after dealing melee damage (max 25%)
0/5
Reinvigorate
10 health is regenerated over 10 seconds after a kill (max 50 & 10 sec)
0/5
Clever Retort
6% chance to stun whoever deals melee damage to you (max 30%)
0/5
Box of Benevolence
Whenever Amadeus’ Box is thrown on the ground, it creates a stationary aura that boosts you and your fellow students’ spell power by +30% and slows enemies by 30%.