+2% spell power and melee damage for 10 seconds to targets affected by your healing (max 10%)
0/5
Protector of Life
+2% damage resistance for 10 seconds to targets affected by your healing (max 10%)
0/5
Field Work
+2% spell power and +4% area spell charges (max 10% & 20%)
0/5
Cunning
+5% Life spell charges, and +5% stun and freeze duration for your spells (max 25% & 25%)
0/5
Deep Roots
+15% Life spell charges
0/1
Flourish
7% shorter stun duration and 7% resistance to slowing and freezing effects for 5 seconds to targets affected by your healing (max 35%)
0/5
Regrowth
When healing someone, you receive 4 health over 2 seconds (max 20 & 2s)
0/5
Everbloom
+45% faster Life spell regeneration when in full health. Missing health reduces the bonus. When you die, a random student is resurrected, once per level. If no one is dead, you resurrect yourself.
0/1
0
Lively Company
+2% spell power for you and fellow students (max 10%)
0/5
Channeler
Channeled spells deal +1% more damage each second spent channeling up to +5% damage (max 5% & 25%)
0/5
Spellslinger
+3% projectile spell power (max 15%)
0/5
Upheaval
+3% throwable spell power (max 15%)
0/5
Hindrances
Your spells’s slowing and freezing effects last +5% longer and stun effects last +7% longer (max 25% & 35%)
0/5
Physical Education
+2% movement speed (max 10%)
0/5
Thrill of the Chase
+4% movement speed for 2 seconds when dealing damage (max 20%)
0/5
Homework
+2% critical hit chance (max 10%)
0/5
Clairvoyance
+12% faster spell regeneration
0/1
Bewitching
+0.5% increased spell power each percent of missing health up to 50%. When you die, a random student is resurrected, once per level. If no one is dead, you resurrect yourself.
0/1
0
Rites of Spring
+7% faster resurrection speed (max 35%)
0/5
Thick-Skinned
+2% damage resistance (max 10%)
0/5
Transference
2% of spell damage dealt is returned to you as healing (max 10%)
0/5
Death Resistance
+8% Death resistance (max 40%)
0/5
Rising Spirits
+1 health per character level
0/1
Liveliness
+5% maximum health (max 25%)
0/5
Panic Casting
+4% damage resistance for 4 seconds while casting spells (max 20%)
0/5
Beckon Life
1% of your spell damage dealt is returned as healing to you and your fellow students (max 5%)
0/5
Elemental Resistance
+4% Fire, Ice and Lightning resistance (max 20%)
0/5
Fountain of Life
You and your fellow students are healed constantly, with 2% of total health restored every 2s. If you take Death damage, healing is halted for 20s. Triggers Flourish, Protector of Life and Gift of Nature.