+1% spell power and +3% faster spell regeneration (max 5% & 15%)
0/5
Thick-Skinned
+2% damage resistance (max 10%)
0/5
Battlebird
+2% spell power and +3% maximum health (max 10% & 15%)
0/5
Improved Circuitry
-15% shorter stun duration (max -75%)
0/5
Viridity
+4% Life spell power (max 20%)
0/5
Static Charge
5% chance to deal 50 additional Lightning damage with melee attacks (max 25%)
0/5
Conserve Energy
+20% faster spell regeneration while standing still (max 100%)
0/5
Lightning Wards
+4% Lightning resistance to you and your fellow students (max 20%)
0/5
Arcane Infusion
+4% channeled spell and projectile spell power (max 20%)
0/5
Reconstruct
+25% increased effects from healing while standing still
0/1
Electrostatic Field
Whenever Lightning damage is dealt in battle you gain +25% faster spell regeneration and +20% increased spell power for next 2 seconds. Timer reset every time Lightning damage is done.
+15% chance to deal 25 Lightning damage to attacker when taking melee damage (max 75%)
0/5
Birds of a Feather
+2% Lightning spell power for you and your fellow students (max 10%)
0/5
Well-Focused Owl
+3% critical hit chance with Ligthning spells (max 15%)
0/5
Lightningstuck
Target hit by Lightning spells has 15% chance to become imbued by Lightning for 2 seconds. During this time target radiates Lightning damage to nearby targets, dealing 40 Lightning damage over 2 sec (max 75%)
0/5
Bigger Batteries
+8% Lightning spell charges (max 40%)
0/5
Bird of Prey
+2% critical hit damage per character level
0/1
Eye of Storm
+20% Lightning spell damage, +10% increased critical hit chance with Lightning spells
0/1
0
Liveliness
+5% maximum health (max 25%)
0/5
Lightning Resistance
+8% Lightning resistance (max 40%)
0/5
Burst of Flight
+6% movement speed for 4 seconds whenever you take damage (max 30%)
0/5
Panic Casting
+4% damage resistance for 4 seconds while casting spells (max 20%)
0/5
Transference Flash
3% of Lightning damage dealt is returned as healing (max 15%)
0/5
Flux
+10% Lightning resistance, +5% movement speed
0/1
Mana Barrier
3% of your spell damage dealt creates a damage absorbing barrier around you with a max 100 barrier points. Lasts 5 seconds if damage is not dealt (max 15%)
0/5
Shock Treatment
Your spells have a +10% longer Lightning stun duration (max 50%)
0/5
Lightning Insulation
+30% Lightning resistance
0/1
Supercharged
Whenever you cast Lightning spells you gains a small aura that electrocutes everyone around you every 1 second for 50 Lightning damage. This aura disappears after 2 seconds if Lightning spells are not cast.